PushPush is NP-hard in 2D

dc.creatorDemaine, Erik D.
dc.creatorDemaine, Martin L.
dc.creatorO'Rourke, Joseph
dc.date2000-01-24
dc.date.accessioned2026-07-07T03:15:51Z
dc.date.available2026-07-07T03:15:51Z
dc.descriptionWe prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result that established intractability in 3D [OS99]. The puzzle, inspired by the game *PushPush*, consists of unit square blocks on an integer lattice. An agent may push blocks (but never pull them) in attempting to move between given start and goal positions. In the PushPush version, the agent can only push one block at a time, and moreover, each block, when pushed, slides the maximal extent of its free range. We prove this version is NP-hard in 2D by reduction from SAT.
dc.description18 pages, 13 figures, 1 table. Improves cs.CG/9911013
dc.identifierhttps://arxiv.org/abs/cs/0001019
dc.identifierhttp://arxiv.org/abs/cs/0001019
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/30139
dc.subjectComputational Geometry
dc.subjectDiscrete Mathematics
dc.subjectF.2.2; G.2.m
dc.titlePushPush is NP-hard in 2D
dc.typetext

Files

Collections