Curry-style type Isomorphisms and Game Semantics

dc.creatorDe Lataillade, Joachim
dc.date2007-05-29
dc.date.accessioned2026-07-07T08:03:30Z
dc.date.available2026-07-07T08:03:30Z
dc.descriptionCurry-style system F, ie. system F with no explicit types in terms, can be seen as a core presentation of polymorphism from the point of view of programming languages. This paper gives a characterisation of type isomorphisms for this language, by using a game model whose intuitions come both from the syntax and from the game semantics universe. The model is composed of: an untyped part to interpret terms, a notion of game to interpret types, and a typed part to express the fact that an untyped strategy plays on a game. By analysing isomorphisms in the model, we prove that the equational system corresponding to type isomorphisms for Curry-style system F is the extension of the equational system for Church-style isomorphisms with a new, non-trivial equation: forall X.A = A[forall Y.Y/X] if X appears only positively in A.
dc.descriptionAccepté à Mathematical Structures for Computer Science, Special Issue on Type Isomorphisms
dc.identifierhttps://arxiv.org/abs/0705.4228
dc.identifierhttp://arxiv.org/abs/0705.4228
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/129603
dc.subjectLogic in Computer Science
dc.subjectF.3.2
dc.titleCurry-style type Isomorphisms and Game Semantics
dc.typetext

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