Planar Visibility Counting

dc.creatorFischer, Matthias
dc.creatorHilbig, Matthias
dc.creatorJähn, Claudius
dc.creatorder Heide, Friedhelm Meyer auf
dc.creatorZiegler, Martin
dc.date2008-10-01
dc.date2009-02-05
dc.date.accessioned2026-07-07T12:37:29Z
dc.date.available2026-07-07T12:37:29Z
dc.descriptionFor a fixed virtual scene (=collection of simplices) S and given observer position p, how many elements of S are weakly visible (i.e. not fully occluded by others) from p? The present work explores the trade-off between query time and preprocessing space for these quantities in 2D: exactly, in the approximate deterministic, and in the probabilistic sense. We deduce the EXISTENCE of an O(m^2/n^2) space data structure for S that, given p and time O(log n), allows to approximate the ratio of occluded segments up to arbitrary constant absolute error; here m denotes the size of the Visibility Graph--which may be quadratic, but typically is just linear in the size n of the scene S. On the other hand, we present a data structure CONSTRUCTIBLE in O(n*log(n)+m^2*polylog(n)/k) preprocessing time and space with similar approximation properties and query time O(k*polylog n), where k<n is an arbitrary parameter. We describe an implementation of this approach and demonstrate the practical benefit of the parameter k to trade memory for query time in an empirical evaluation on three classes of benchmark scenes.
dc.descriptionadded Section 4: Implementation and Empirical Evaluation
dc.identifierhttps://arxiv.org/abs/0810.0052
dc.identifierhttp://arxiv.org/abs/0810.0052
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/218453
dc.subjectComputational Geometry
dc.subjectData Structures and Algorithms
dc.subjectI.3.5; F.2.2
dc.titlePlanar Visibility Counting
dc.typetext

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