SimDialog: A visual game dialog editor

dc.creatorOwen, C.
dc.creatorBiocca, F.
dc.creatorBohil, C.
dc.creatorConley, J.
dc.date2008-04-30
dc.date.accessioned2026-07-07T09:36:06Z
dc.date.available2026-07-07T09:36:06Z
dc.descriptionSimDialog is a visual editor for dialog in computer games. This paper presents the design of SimDialog, illustrating how script writers and non-programmers can easily create dialog for video games with complex branching structures and dynamic response characteristics. The system creates dialog as a directed graph. This allows for play using the dialog with a state-based cause and effect system that controls selection of non-player character responses and can provide a basic scoring mechanism for games.
dc.identifierhttps://arxiv.org/abs/0804.4885
dc.identifierhttp://arxiv.org/abs/0804.4885
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/160055
dc.subjectHuman-Computer Interaction
dc.subjectArtificial Intelligence
dc.titleSimDialog: A visual game dialog editor
dc.typetext

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