SimDialog: A visual game dialog editor
| dc.creator | Owen, C. | |
| dc.creator | Biocca, F. | |
| dc.creator | Bohil, C. | |
| dc.creator | Conley, J. | |
| dc.date | 2008-04-30 | |
| dc.date.accessioned | 2026-07-07T09:36:06Z | |
| dc.date.available | 2026-07-07T09:36:06Z | |
| dc.description | SimDialog is a visual editor for dialog in computer games. This paper presents the design of SimDialog, illustrating how script writers and non-programmers can easily create dialog for video games with complex branching structures and dynamic response characteristics. The system creates dialog as a directed graph. This allows for play using the dialog with a state-based cause and effect system that controls selection of non-player character responses and can provide a basic scoring mechanism for games. | |
| dc.identifier | https://arxiv.org/abs/0804.4885 | |
| dc.identifier | http://arxiv.org/abs/0804.4885 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/160055 | |
| dc.subject | Human-Computer Interaction | |
| dc.subject | Artificial Intelligence | |
| dc.title | SimDialog: A visual game dialog editor | |
| dc.type | text |