MMOGs as Social Experiments: the Case of Environmental Laws

dc.creatorBroekens, Joost
dc.date2008-11-05
dc.date.accessioned2026-07-07T10:15:41Z
dc.date.available2026-07-07T10:15:41Z
dc.descriptionIn this paper we argue that Massively Multiplayer Online Games (MMOGs), also known as Large Games are an interesting research tool for policy experimentation. One of the major problems with lawmaking is that testing the laws is a difficult enterprise. Here we show that the concept of an MMOG can be used to experiment with environmental laws on a large scale, provided that the MMOG is a real game, i.e., it is fun, addictive, presents challenges that last, etc.. We present a detailed game concept as an initial step.
dc.identifierhttps://arxiv.org/abs/0811.0709
dc.identifierhttp://arxiv.org/abs/0811.0709
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/173254
dc.subjectComputers and Society
dc.titleMMOGs as Social Experiments: the Case of Environmental Laws
dc.typetext

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