Reinforcement learning in market games

dc.creatorPiotrowski, Edward W.
dc.creatorSladkowski, Jan
dc.creatorSzczypinska, Anna
dc.date2007-09-30
dc.date.accessioned2026-07-07T12:05:27Z
dc.date.available2026-07-07T12:05:27Z
dc.descriptionFinancial markets investors are involved in many games -- they must interact with other agents to achieve their goals. Among them are those directly connected with their activity on markets but one cannot neglect other aspects that influence human decisions and their performance as investors. Distinguishing all subgames is usually beyond hope and resource consuming. In this paper we study how investors facing many different games, gather information and form their decision despite being unaware of the complete structure of the game. To this end we apply reinforcement learning methods to the Information Theory Model of Markets (ITMM). Following Mengel, we can try to distinguish a class $Γ$ of games and possible actions (strategies) $a^{i}_{m_{i}}$ for $i-$th agent. Any agent divides the whole class of games into analogy subclasses she/he thinks are analogous and therefore adopts the same strategy for a given subclass. The criteria for partitioning are based on profit and costs analysis. The analogy classes and strategies are updated at various stages through the process of learning. This line of research can be continued in various directions.
dc.descriptionTalk given at the conference APFA6 (July 2007, Lisbone); 7 pages
dc.identifierhttps://arxiv.org/abs/0710.0114
dc.identifierhttp://arxiv.org/abs/0710.0114
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/208378
dc.subjectTrading and Market Microstructure
dc.subjectData Analysis, Statistics and Probability
dc.subjectPhysics and Society
dc.titleReinforcement learning in market games
dc.typetext

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