The Semantics of Kalah Game

dc.creatorMusumbu, Kaninda
dc.date2009-02-17
dc.date.accessioned2026-07-07T12:42:52Z
dc.date.available2026-07-07T12:42:52Z
dc.descriptionThe present work consisted in developing a plateau game. There are the traditional ones (monopoly, cluedo, ect.) but those which interest us leave less place at the chance (luck) than to the strategy such that the chess game. Kallah is an old African game, its rules are simple but the strategies to be used are very complex to implement. Of course, they are based on a strongly mathematical basis as in the film "Rain-Man" where one can see that gambling can be payed with strategies based on mathematical theories. The Artificial Intelligence gives the possibility "of thinking" to a machine and, therefore, allows it to make decisions. In our work, we use it to give the means to the computer choosing its best movement.
dc.identifierhttps://arxiv.org/abs/0902.2871
dc.identifierhttp://arxiv.org/abs/0902.2871
dc.identifierACM International conference Proceeding series, ISBN 0-9544145-6-X (2005) 191 - 196
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/220227
dc.subjectArtificial Intelligence
dc.titleThe Semantics of Kalah Game
dc.typetext

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