Cops and robbers in random graphs

dc.creatorBollobas, Bela
dc.creatorKun, Gabor
dc.creatorLeader, Imre
dc.date2008-05-18
dc.date.accessioned2026-07-07T09:39:38Z
dc.date.available2026-07-07T09:39:38Z
dc.descriptionWe consider the pursuit and evasion game on finite, connected, undirected graphs known as cops and robbers. Meyniel conjectured that for every graph on n vertices a rootish number of cops can win the game. We prove that this holds up to a log(n) factor for random graphs G(n,p) if p is not very small, and this is close to be tight unless the graph is very dense. We analyze the area-defending strategy (used by Aigner in case of planar graphs) and show examples where it can not be too efficient.
dc.description15 pages. J. Comb. Theory B, submitted
dc.identifierhttps://arxiv.org/abs/0805.2709
dc.identifierhttp://arxiv.org/abs/0805.2709
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/161243
dc.subjectCombinatorics
dc.subject05C80
dc.titleCops and robbers in random graphs
dc.typetext

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