Matrix Games, Linear Programming, and Linear Approximation
| dc.creator | Vaserstein, L. N. | |
| dc.date | 2006-09-12 | |
| dc.date.accessioned | 2026-07-07T07:23:50Z | |
| dc.date.available | 2026-07-07T07:23:50Z | |
| dc.description | The following four classes of computational problems are equivalent: solving matrix games, solving linear programs, best $l^{\infty}$ linear approximation, best $l^1$ linear approximation. | |
| dc.description | 5 pages | |
| dc.identifier | https://arxiv.org/abs/cs/0609056 | |
| dc.identifier | http://arxiv.org/abs/cs/0609056 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/116132 | |
| dc.subject | Computer Science and Game Theory | |
| dc.subject | Artificial Intelligence | |
| dc.title | Matrix Games, Linear Programming, and Linear Approximation | |
| dc.type | text |