Dealing With Curious Players in Secure Networks

dc.creatorWagner, Liam
dc.date2004-04-02
dc.date.accessioned2026-07-07T03:21:04Z
dc.date.available2026-07-07T03:21:04Z
dc.descriptionIn secure communications networks there are a great number of user behavioural problems, which need to be dealt with. Curious players pose a very real and serious threat to the integrity of such a network. By traversing a network a Curious player could uncover secret information, which that user has no need to know, by simply posing as a loyalty check. Loyalty checks are done simply to gauge the integrity of the network with respect to players who act in a malicious manner. We wish to propose a method, which can deal with Curious players trying to obtain "Need to Know" information using a combined Fault-tolerant, Cryptographic and Game Theoretic Approach.
dc.description4 pages and 1 figure
dc.identifierhttps://arxiv.org/abs/cs/0404004
dc.identifierhttp://arxiv.org/abs/cs/0404004
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/32060
dc.subjectCryptography and Security
dc.subjectComputer Science and Game Theory
dc.subjectMultiagent Systems
dc.subjectC.2.0; I.2.1
dc.titleDealing With Curious Players in Secure Networks
dc.typetext

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