2026-07-072026-07-07http://salesiana.dossiersoluciones.com/handle/123456789/212208In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary Computation. The approach is then applied to the Interactive One-Max optimization problem.Artificial IntelligenceEye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC applied to Interactive One-Max problemtext