2026-07-072026-07-07http://salesiana.dossiersoluciones.com/handle/123456789/108621We show that the BIMATRIX game does not have a fully polynomial-time approximation scheme, unless PPAD is in P. In other words, no algorithm with time polynomial in n and 1/εcan compute an ε-approximate Nash equilibrium of an n by nbimatrix game, unless PPAD is in P. Instrumental to our proof, we introduce a new discrete fixed-point problem on a high-dimensional cube with a constant side-length, such as on an n-dimensional cube with side-length 7, and show that they are PPAD-complete. Furthermore, we prove, unless PPAD is in RP, that the smoothed complexity of the Lemke-Howson algorithm or any algorithm for computing a Nash equilibrium of a bimatrix game is polynomial in n and 1/σunder perturbations with magnitude σ. Our result answers a major open question in the smoothed analysis of algorithms and the approximation of Nash equilibria.Computational ComplexityComputer Science and Game TheoryF.1.2; F.1.3; F.2; F.2.3Computing Nash Equilibria: Approximation and Smoothed Complexitytext