2026-07-072026-07-07http://salesiana.dossiersoluciones.com/handle/123456789/104390We propose a new hierarchical approach to understand the complexity of the open problem of computing a Nash equilibrium in a bimatrix game. Specifically, we investigate a hierarchy of bimatrix games $(A,B)$ which results from restricting the rank of the matrix $A+B$ to be of fixed rank at most $k$. For every fixed $k$, this class strictly generalizes the class of zero-sum games, but is a very special case of general bimatrix games. We show that even for $k=1$ the set of Nash equilibria of these games can consist of an arbitrarily large number of connected components. While the question of exact polynomial time algorithms to find a Nash equilibrium remains open for games of fixed rank, we can provide polynomial time algorithms for finding an $ε$-approximation.13 pagesComputer Science and Game TheoryCombinatoricsGames of fixed rank: A hierarchy of bimatrix gamestext