2026-07-072026-07-07http://salesiana.dossiersoluciones.com/handle/123456789/228250The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2) computational complexity. In this paper, we show how to speed-up the gravitational many-body problem by using GPU. After extensive optimizations, the peak performance obtained so far is about 1 Tflops.Extended undergraduate thesis (University of Aizu 2008)Instrumentation and Methods for AstrophysicsAstrophysics of GalaxiesFast Simulations of Gravitational Many-body Problem on RV770 GPUtext