2026-07-072026-07-07http://salesiana.dossiersoluciones.com/handle/123456789/160677A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a polyhedral terrain. We give two approximation algorithms (more precisely, FPTASs) that solve the SDP problem on general terrains. Both algorithms are simple, robust and easy to implement.24 pages, 8 figuresComputational GeometryData Structures and AlgorithmsF.2.2Approximation Algorithms for Shortest Descending Paths in Terrainstext