Incentive Systems in Multi-Level Markets for Virtual Goods

dc.creatorSchmidt, Andreas U.
dc.date2004-09-14
dc.date2005-06-17
dc.date.accessioned2026-07-07T03:21:47Z
dc.date.available2026-07-07T03:21:47Z
dc.descriptionAs an alternative to rigid DRM measures, ways of marketing virtual goods through multi-level or networked marketing have raised some interest. This report is a first approach to multi-level markets for virtual goods from the viewpoint of theoretical economy. A generic, kinematic model for the monetary flow in multi-level markets, which quantitatively describes the incentives that buyers receive through resales revenues, is devised. Building on it, the competition of goods is examined in a dynamical, utility-theoretic model enabling, in particular, a treatment of the free-rider problem. The most important implications for the design of multi-level market mechanisms for virtual goods, or multi-level incentive management systems, are outlined.
dc.description18 pages, 5 figures; graphics with reduced resolution. Full resolution available on author's homepage. Accepted contribution to the Workshop 'Virtual Goods' at the Conference AXMEDIS 2005, 30. November - 2. December, Florence, Italy
dc.identifierhttps://arxiv.org/abs/cs/0409028
dc.identifierhttp://arxiv.org/abs/cs/0409028
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/32334
dc.subjectComputer Science and Game Theory
dc.subjectComputers and Society
dc.subjectK.4.4
dc.titleIncentive Systems in Multi-Level Markets for Virtual Goods
dc.typetext

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