Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling
Abstract
Description
Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors.
Fourth International Conference on Hybrid Intelligent Systems (HIS), Kitakyushu, Japan, December, 2004
Fourth International Conference on Hybrid Intelligent Systems (HIS), Kitakyushu, Japan, December, 2004