Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling
| dc.creator | Messie, Derek | |
| dc.creator | Oh, Jae C. | |
| dc.date | 2005-04-29 | |
| dc.date.accessioned | 2026-07-07T03:22:56Z | |
| dc.date.available | 2026-07-07T03:22:56Z | |
| dc.description | Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors. | |
| dc.description | Fourth International Conference on Hybrid Intelligent Systems (HIS), Kitakyushu, Japan, December, 2004 | |
| dc.identifier | https://arxiv.org/abs/cs/0504108 | |
| dc.identifier | http://arxiv.org/abs/cs/0504108 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/32747 | |
| dc.subject | Artificial Intelligence | |
| dc.subject | Multiagent Systems | |
| dc.title | Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling | |
| dc.type | text |